Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.3 sets of unique texturesanimation4 x flight attack3 x idle2 x flight move1 x flight move beack1 x flight move left1 x flight move right1 x run1 x Walking1 x Walking BackwardRigged: (Yes)Rigged to humanoidAnimated: (Yes)Number of Animations: 15Vertex counts of characters: 53364Number of Materials: 11Number of Textures: 43Texture Resolutions: (head x2048 bodi x4096 armor x2048 sphere x1024)