Proto Paper is a powerful shader designed for creating 3D prototype grids and rulers in Unity, built for Built-In, HDRP and URP.Please note (EARLY ALPHA):Proto Paper is intended for prototyping purposes only and is not suitable for production use.The asset is currently in an EARLY ALPHA state and may contain bugs or incomplete features. Use it with caution and be aware that it may undergo significant changes and improvements in future updates.Proto Paper is a powerful Built-In, HDRP and URP shader designed for creating 3D prototype grids and rulers in Unity. With its foundation built on Shader Graph, the package incorporates a few custom .hlsl functions and includes to offer exceptional versatility and performance. This asset comes with two shaders:Xyz.Vasd/ProtoPaper/ProtoPaper-Lit: This shader provides a lit version of the prototype grid and ruler, suitable for projects that require lighting effects.Xyz.Vasd/ProtoPaper/ProtoPaper-Unlit: The unlit version of the shader, ideal for scenarios where lighting effects are not necessary.With Proto Paper, developers can easily create prototype grids and rulers for their Unity projects, making it an invaluable asset for those seeking to improve visualization and gameplay precision. Whether you're building a simple prototype or a complex game, this shader package enhances your development process by providing an efficient and visually appealing solution. However, keep in mind that as an early alpha state asset, it may have limitations and should be used primarily for prototyping purposes.Supported Render Pipelines:Built-In HDRPURPProto Paper is well configurable, including:Border sizeSubgrid divisionsBackground texture (tiled by grid cells)Dynamic text (Printing Cell Size and Cell Position on each grid cell)Distance fading (can be disabled)