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Easy to use and modify, feature rich Boid implementation, perfect for simulating Bird like behaviour.Easy to use - drag and drop one Component and get it working right away.Easy to adjust - clean code split up into functions, makes it easy to modify to your needs.Perfect for indie games, to make the scenes more lively and full.Includes alse a lot of very useful visual debugging options helping with validating code changes. Forces dictating boid behaviour:- Separation- Cohesion- Alignment- Point Targeting- Point Avoidance- Obstacle Avoidance with use of Unity's colliders