Alfalfa Plant Creator extends Broccoli Tree Creator. Generate a wide range of vegetation, like grass, flowers, ferns, bushes, and shrubs with the efficiency and performance of imposter-based assets.Site | Forum | Discord | Contact | DocumentationAlfalfa Plant Creator is a Procedural Vegetation System build on top of Broccoli Tree Creator to produce highly customizable plant assets for your project, such as grass, flowers, ferns, shrubs and bushes.Alfalfa Plant Creator understands that lush grasses, vibrant flowers, and dense foliage require intricate geometry to capture their visual richness accurately. However, it also recognizes that rendering every blade of grass or leaf individually can strain system resources and hinder your game's performance. That is why this extension leverages the power of imposter-based meshes to strike a harmonious balance between complexity and performance.Extending the functionality of Broccoli Tree Creator's SproutLab tool, instead of rendering each intricate detail individually, Alfalfa Plant Creator intelligently generates impostor groups (planes reduced in polygon count) as representations from complex meshes fragments, saving valuable processing power. By optimizing your vegetation assets with imposter-based meshes, you ensure that your game runs smoothly, regardless of platform. This enables you to focus on enhancing gameplay and delivering a captivating player experience.This tool requires Broccoli Tree Creator version 1.9.9 and up.Alfalfa Plant Creator features:A toolset to build a wide range of vegetation assets, including grass, flowers, ferns, bushes, and shrubs, all processed as imposters as building blocks called Snapshots.Controls to customize the structure of Snapshot branches, such as their number, hierarchy levels, length, girth, orientation and bending.Controls to customize the structure of Snapshot leaves and petals, such as their distribution, frequency, size, orientation and bending.Topology tools to combine Snapshots into structures called Variations to create unique combinations of vegetationOptions to apply shading, color tint and saturation effects for stems and leaves/petals.Export to Prefab with LOD support integrated to the Unity Editor.Combine working textures intro atlases.Support for Unity Terrain System details instancing.Standard SRP, URP and HDRP support.Persistence system (save, load, share) your Plant Collections to ScriptableObjects.Catalog with Plant Collection Templates, so you get plants ready out of the box to work with.Documentation and source code with comments.Wind support through SpeedTree shaders.Compatible with The Vegetation Engine.* Alfalfa does not offer an option to generate meshes at runtime. All geometry processing is done on the Editor and exported as prefabs.