High-performance infinite ocean, With just four vertices, you can achieve a convincing up-and-down undulating effect.If you have the following requirements, InfinityQuadOcean is a good choice.Requires an infinite waterRequires a water with a low number of vertices(for performance issue)Requires a low number of triangles but still has a good undulating animation effectRequires good performance on mobile devices while still delivering a decnet water effectFeature List:Infinity Quad It’s a follow camera quad, like projected grid)Dynamic pull scene depth (It's offer the good undulating effect)BRDF Lightting (General BRDF lightting)Normal textures blending (Support two normal textures blending)Three layer color blending (Shallow, ceep, and above inscatter color)Foam(combine wave, edge and fx)Plane Reflection (Integrated specular reflection effect, optional)It's have a ocean component, shader , reference documents, and a demo.You can adjust this shader according to your needs, but please note that you are working under urp, and turn on the DepthTexture and OpaqueTexture options in PipelineAsset.Dynamic pull depth mapInifity oceanBRDF water shadingCombine fx foam(render pass)