This asset is composed of various 121 high-quality motion capture animations needed for game development.Animation Clips consist of all looping animation Mecanim compatible.Also, all motion is humanoid based.We have a professional motion capture team. Our database has thousands of animations.We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!Animations:AA_Boxing_Basic_GuardAA_Boxing_Get_Hit_Type01_HeadAA_Boxing_Get_Hit_Type02_HeadAA_Boxing_Get_Hit_Type03_HeadAA_Boxing_Get_Hit_Type04_Head_RAA_Boxing_Get_Hit_Type05_Head_RAA_Boxing_Get_Hit_Type06_Head_LAA_Boxing_Get_Hit_Type07_Head_LAA_Boxing_Get_Hit_Type08_Chest_RAA_Boxing_Get_Hit_Type09_Chest_LAA_Boxing_Get_Hit_Type10_UpperbodyAA_Boxing_Get_Hit_Type11_UpperbodyAA_Boxing_Get_Hit_Type12_UpperbodyAA_Boxing_Get_Hit_Type13_Upperbody_RAA_Boxing_Get_Hit_Type14_Upperbody_RAA_Boxing_Get_Hit_Type15_Upperbody_LAA_Boxing_Get_Hit_Type16_Upperbody_LAA_Boxing_Stagger_Backward_Type01_HeadAA_Boxing_Stagger_Backward_Type02_Head_RAA_Boxing_Stagger_Backward_Type03_Head_LAA_Boxing_Stagger_Backward_Type04_UpperbodyAA_Boxing_Stagger_Backward_Type05_Upperbody_RAA_Boxing_Stagger_Backward_Type06_Upperbody_LAA_Boxing_Stagger_Backward_Type07_HeadAA_Boxing_Stagger_Backward_Type08_Head_RAA_Boxing_Stagger_Backward_Type09_Head_LAA_Boxing_Stagger_Backward_Type10_UpperbodyAA_Boxing_Stagger_Backward_Type11_Upperbody_RAA_Boxing_Stagger_Backward_Type12_Upperbody_LAA_Boxing_Stagger_Backward_Type13_HeadAA_Boxing_Stagger_Backward_Type14_UpperbodyAA_Boxing_Stagger_Backward_Type15_Upperbody_RAA_Boxing_Stagger_Backward_Type16_Upperbody_RAA_Boxing_Stagger_Backward_Type17_Upperbody_LAA_Boxing_Stagger_Backward_Type18_Upperbody_LAA_Boxing_Knock_Down_Type01_StartAA_Boxing_Knock_Down_Type01_LoopAA_Boxing_Knock_Down_Type01_Get_UpAA_Boxing_Knock_Down_Type02_StartAA_Boxing_Knock_Down_Type02_LoopAA_Boxing_Knock_Down_Type02_Get_UpAA_Boxing_Knock_Down_Type03_StartAA_Boxing_Knock_Down_Type03_LoopAA_Boxing_Knock_Down_Type03_Get_UpAA_Boxing_Knock_Down_Type04_StartAA_Boxing_Knock_Down_Type04_LoopAA_Boxing_Knock_Down_Type04_Get_UpAA_Boxing_Knock_Down_Type05_StartAA_Boxing_Knock_Down_Type05_LoopAA_Boxing_Knock_Down_Type05_Get_UpAA_Boxing_Knock_Down_Type06_StartAA_Boxing_Knock_Down_Type06_LoopAA_Boxing_Knock_Down_Type06_Get_UpAA_Boxing_Taunt_Type01AA_Boxing_Taunt_Type02AA_Boxing_Taunt_Type03AA_Boxing_Taunt_Type04AA_Boxing_Taunt_Type05AA_Boxing_Taunt_Type06AA_Boxing_Winning_Type01AA_Boxing_Winning_Type02AA_Boxing_Winning_Type03AA_Boxing_Winning_Type04AA_Boxing_Winning_Type05AA_Boxing_Winning_Type06AA_Boxing_Winning_Type07AA_Boxing_Standing_Idle_LoopAA_Boxing_Philly_Shell_GuardAA_Boxing_Philly_Shell_Jab_UpAA_Boxing_Philly_Shell_Jab_BodyAA_Boxing_Philly_Shell_CrossAA_Boxing_Philly_Shell_Cross_BodyAA_Boxing_Philly_Shell_Rear_Uppercut_Type01AA_Boxing_Philly_Shell_Rear_Uppercut_Type02AA_Boxing_Philly_Shell_Rear_Uppercut_BodyAA_Boxing_Philly_Shell_Check_HookAA_Boxing_Philly_Shell_Rear_ParryAA_Boxing_Philly_Shell_Slip_OutAA_Boxing_Philly_Shell_Lay_BackAA_Boxing_Philly_Shell_Shoulder_RollAA_Boxing_Philly_Shell_Lead_Wedge_BlockAA_Boxing_Philly_Shell_Rear_CatchAA_Boxing_Philly_Shell_Bend_At_WaistAA_Boxing_Philly_Shell_Bend_Waist_n_SmotherAA_Boxing_Philly_Shell_Bend_Waist_n_Smother_TurnAA_Boxing_Philly_Philly_Shell_Forearm_DeflectAA_Boxing_Philly_Shell_Rear_Elbow_BlockAA_Boxing_Philly_Shell_Side_StepAA_Boxing_Philly_Shell_Step_AwayAA_Boxing_Philly_Shell_Knock_Down_Type01_StartAA_Boxing_Philly_Shell_Knock_Down_Type01_LoopAA_Boxing_Philly_Shell_Knock_Down_Type01_Get_UpAA_Boxing_Philly_Shell_Knock_Down_Type02_StartAA_Boxing_Philly_Shell_Knock_Down_Type02_LoopAA_Boxing_Philly_Shell_Knock_Down_Type02_Get_UpAA_Boxing_Philly_Shell_Knock_Down_Type03_StartAA_Boxing_Philly_Shell_Knock_Down_Type03_LoopAA_Boxing_Philly_Shell_Knock_Down_Type03_Get_UpAA_Boxing_Philly_Shell_Knock_Down_Type04_StartAA_Boxing_Philly_Shell_Knock_Down_Type04_LoopAA_Boxing_Philly_Shell_Knock_Down_Type04_Get_UpAA_Boxing_Philly_Shell_Knock_Down_Type05_StartAA_Boxing_Philly_Shell_Knock_Down_Type05_LoopAA_Boxing_Philly_Shell_Knock_Down_Type05_Get_UpAA_Boxing_Philly_Shell_Knock_Down_Type06_StartAA_Boxing_Philly_Shell_Knock_Down_Type06_LoopAA_Boxing_Philly_Shell_Knock_Down_Type06_Get_UpAA_Boxing_Philly_Shell_Taunt_Type01AA_Boxing_Philly_Shell_Taunt_Type02AA_Boxing_Philly_Shell_Taunt_Type03AA_Boxing_Philly_Shell_Taunt_Type04AA_Boxing_Philly_Shell_Taunt_Type05AA_Boxing_Philly_Shell_Taunt_Type06AA_Boxing_Philly_Shell_Winning_Type01AA_Boxing_Philly_Shell_Winning_Type02AA_Boxing_Philly_Shell_Winning_Type03AA_Boxing_Philly_Shell_Winning_Type04AA_Boxing_Philly_Shell_Winning_Type05AA_Boxing_Philly_Shell_Winning_Type06AA_Boxing_Philly_Shell_Winning_Type07AA_Boxing_Philly_Shell_Standing_Idle_LoopRigging: YesAnimation count: 121Animation type list: fbxmotion capture