Light Receiver URP - Real-time light highlights in AR
Dev Dunk Studio
$9.99
Date |
Price |
---|---|
日期和时间 |
价钱($) |
09/08(2023) |
4.99 |
04/15(2024) |
9.99 |
11/07(2024) |
9.99 |
Jump AssetStore
Light Receiver URP enables you to display real-time point/spot lights on transparent surfaces!Only compatible in Universal Render Pipeline (URP)Light Receiver URP uses transparent surfaces to display real-time lights in your project.These enhanced graphics can bring AR and VR scenes truly to life.🧾 Features👉 Real-Time lighting on transparent objects👉 Colored diffuse lighting with specular highlights👉 Main light highlights👉 Easy customizable setup👉 Supports multiple lights at once👉 Pick the light's transparency👉 Support for all real-time light types (directional light, spotlight, point light)👉 Support for all devices👉 Forward & Forward+ support (deferred will fall back to Forward)👉 Support for URP Light Layers👉 Made in Shader Graph👉 Customizable shaders for custom effects👉 Optimized for performance on mobile devices!📱 AR UseLight Receiver URP is mostly used in AR to render real-time lights on planes detected with plane detection.This way, an AR environment can have realistic real-time lighting in AR. This creates a more immersive AR experience.Of course, feel free to use this for any other project you see fit!Combine with Shadow Receiver URPUse real-time lights, combined with shadows, using the Shadow Receiver URP package!🛠 TechnicalsOnly works in Universal Render Pipelines!Tested in Unity 2021.3LTS, 2022.3LTS, and Unity 6.Works using 1 real-time or mixed directional light and multiple point- and spotlights.Work on any device.Thanks to https://imaginevisual.se for commissioning this asset!Thanks to Lukas Moro for the video- Good mobile performance using half floating point precision- Support for main directional light- Support for multiple spotlights- Support for multiple point lights- Support for Forward & Forward+ rendering- Easily tunable materials