QuickSave | State Saving for DOTS
Studio Aurelius
$25.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
09/05(2023) |
25.0 |
09/05(2023) |
17.5 |
09/19(2023) |
25.0 |
11/07(2024) |
25.0 |
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State saving for Unity DOTS.
The perfect foundation for Replay Systems, Level Resetting, Open World State Saving and much more.Latest version of QuickSave supports Entities 1.0.11, new versions will get released as unity releases new versions of their Entities package.This Unity DOTS-related package enables you to asynchronously load and save state on entities without the need for any feature-specific code.The highly optimized implementation makes it a solid foundation for ambitious features since it can easily run on every frame.Depending on what state you choose to save, anything is possible.You can choose to save the whole state of your application (given it is in ECS), maybe you choose to only save a handful of gameplay entities for a certain game mechanic, or you can do anything inbetween!Here are some ideas:Replay SystemLevel Reset without reloading scenesWorld Streaming & World State SavingTime-rewind GameplayUser Generated ContentQA Testing & Bug ReproductionNetworkingThe Demo Project is the ideal tool to learn how to use the asset.Together with the readme & package manual inside this asset, it will get get you started in no time.You can even test out the capabilities of the package before buying it.Get the Demo Project HereThis public Demo comes with a restrictive license, so you'll still have to buy this asset here to use QuickSave in your commercial project!Custom licenses are a definite possibility, just reach out to me directly. Useful in the case of large teams etc.Easy to UseStores the state from any set amount of entities into one simple arrayNo need for any state-specific saving or loading codeECS API with all the benefits of Unity's safety systemsPerformantAll code is Burst compiled & most of the work is done in async jobsSingle schedule call per containerScalablePartitions savedata by subscenes (or by any other GUID)Stores user-defined state in binary formatExtendableMake & Manage your own QuickSaveSystemsMake & Manage your own ContainersDefault File Serialization implementation with the option to customize