ArcGIS Maps SDK for Unity
Esri
$0.0
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Date |
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08/31(2023) |
0.0 |
11/07(2024) |
0.0 |
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Bring real-world location data from ArcGIS directly into your Unity experience.Current version: 1.6.0 - August, 2024Download | Documentation | Tutorials | Samples | Esri CommunityThe ArcGIS Maps SDK for Unity from Esri integrates the vast ecosystem of real-world location data and analytics provided by ArcGIS directly into Unity to help you create the next generation of digital twin experiences.Build solutions in Unity using the Map Creator UI, components, or a comprehensive C# API that enables you to consume ArcGIS data sources such as global basemaps, scene layers, and tile layers as services from ArcGIS Platform, ArcGIS Online, ArcGIS Enterprise, or as local file packages created with ArcGIS Pro.Key Features:Add real-world data to your Unity project.Use Global and local scenes.Access multiple layer types: 3D object scene layers, integrated mesh scene layers, building scene layers, vector tile layers, image tile layers (more to come in future releases).Identify GIS features and data.Render data based on underlying GIS attribute values.Create online or offline apps.Access secure services with OAuth 2.0 or API Keys.Utilize extensive spatial reference support.Create, manipulate, and analyze real-world points, lines, and polygons with a powerful Geometry API.Overlay and integrate multiple layers, datasets, and objects with mesh modifications and spatial filters.Features:Use Global and local scenesAccess multiple layer types: 3D object scene layers, integrated mesh scene layers, building scene layers, vector tile layers, image tile layersTerrain from elevation layersRender attribute data in 3D object scene layersIdentify underlying GIS data using raycastingPlace game objects using real-world coordinatesEditor component and API supportOnline and offline supportUse OAuth 2.0 and API Keys to access secured ArcGIS location servicesGeometry API for working with points, lines, and polygons using real-world coordinatesGeometry Engine for manipulating and analyzing geometry (e.g. buffer, offset, measurement, union, intersection, etc.)Extensive spatial reference supportUses the Unity High Precision frameworkNumber of C# Classes: 80+ classes for working with real-world geographic data.Supported Development Platforms: Windows (x64), macOS (x64, Apple silicon)Supported Target Build Platforms: Android (arm64), HoloLens (arm64), iOS (arm64), macOS (x64, Apple silicon), UWP (arm64, x64), Windows (x64)Documentation: SDK Homepage and C++ API ReferenceExample Project: GitHub Samples