A shader that consists of 2 layers(base and fill) with a lot of customization.A very customizeable shader that can be used for creating effects, transitions and interesting looks.Base Color - Self ExplanatoryFill Color - Color of the fill partOverlap - Should the fill color be added to the base color instead of masking itFill - Amount of fillFill Width - Width of the fill partRange:X - Signed Distance from origin to the bottommost part of the objectY - Distance from origin to the topmost part of the objectMetallic/Smoothness - Self explanatoryUse Base/Fill Nosie - Should the Gradient Noise be multiplied with Base/FillBase/Fill Noise Scale - Scale of the Gradient NoiseBase/Fill Noise Time Scale - Speed at which the Gradient Noise will moveBase/Fill Noise Clamp Min - Lowest value for the noise color(0 - black, 1 - white)Base/Fill Noise Clamp Max - Highest value for the noise color(0 - black, 1 - white)