Low poly Modular Orc Realistic 02. Rigged to Humanoid with additional bonesLow poly Modular Orc Realistic 02. Rigged to Humanoid with additional bonesOnly default shaderTechnical detailsNO HDRP OR URP!ONLY DEFAULT SHADERDisclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5Character: tris 31 344 - 46 390, verts 20 037 - 29 115Sword: tris 990, verts 598Shield: tris 1 652, verts 1 058Polearm: tris 816, verts 507Rigged with Humanoid.Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R, u_Hair_01 u_Hair_02, u_Hair_03, u_Hair_04Easy Animations retarget in UnityPBR Textures Metall/Roughness4K Textures - Body, Armor, Outfit, Sword, Shield, Polearm1K Textures - Eyes, HairYou can reduce the textures quality without much loss of qualityTextures - normal, metallic, roughness, albedo, AO, opacity, emissive8 Texture sets - Body, Armor, Outfit, Sword, Shield, Polearm, Eyes, HairBody Skin have 2 Types of Skin, each one Has 8 Color VariationsBody has 2 types of Scars for each Skin TypeEach Cloth has 5 Color VariationsMetal has 3 Color VariationsEyes have 13 Color VariationsHair have 3 ColorsThere are 2 Hair types: regular hair and under helmet. Also these 2 types have 2 variations: rigged to default Epic Skeleton bones and rigged to Additional Bones.Eye Color can be selected separately for each EyeAll the colors can be mixed to get new lookThe model is Completely ModularNumber of Textures: 124The model is modular, you can remove or add any part you want.Use the double sided material on the Armor, Hair and OutfitOnly default shader