Food & Stuff
Lesser Games
$4.99
$12.00
58%OFF
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
08/25(2023) |
60.0 |
08/25(2023) |
30.0 |
09/08(2023) |
60.0 |
10/24(2023) |
25.0 |
12/08(2023) |
12.0 |
06/14(2024) |
4.99 |
11/22(2024) |
4.99 |
Jump AssetStore
1000+ low poly props, 2 toon shaders(opaque and tranparents) and 9 post processing effects(Unity 2022+).Included shaders are built with URP but can be replaced with your custom shaders. Post processing shaders require 2022 or later.*** Included shaders are made for URP. Models will work in other Unity versions if you have suitable replacement shaders. Post effects are renderer features and require Unity 2022. Models and object shaders work in 2021 and 2022.If you have any questions before you buy, please follow the support link above and send me a message. I'm here to help.Key Features:1000+ prefabs and counting.9 post process effects: CRT TV, Film grain(includes mask, dust and scratches), Fog(distance and height), Letterbox(top and sides), Outlines(includes texture mask and distance fade), Pixelate/Mosaic, Vignette(rectangular), VHS(simple), White noise.2 object materials. Most prefabs use a single opaque material. Complex items have a second transparent material. Opaque has 4 levels of specularity/metallic(none, low, moderate, high). Each face is UV mapped accordingly. For example a knife blade is set to level 4 and bread is set to 1.2 simple toon shaders. One for opaques and one for transparents.2 base textures: Atlas and Metallic. Plus example textures for sketch effects, mosaic, CRT reflection etc.Screen effects will only work with Unity 2022 LTS or later. These are added as "Full Screen Pass Renderer Features". See Unity documentation or the included example scene. If using earlier versions you will see errors. Just delete renderer features from included Renderer Data Asset(or delete the whole thing).All models are UV mapped to an atlas texture. 1 material covers most models. Some complex models use a second material for transparency.These toon shaders are not as flexible as dedicated solutions, but they can be extended if you are comfortable with Shader Graph(copy shaders, rename and move them into your own folder so updates don't overwrite your edits! ). Any built in or third party shaders will work as long as the atlas texture is included as the base/albedo texture. Toon shading is heavily recommended due to the low poly style.