Enhance your game with Stylized Hit Impact vol 1, a set of 40 versatile effects perfect for match-3 and any other genre. Mobile-friendly, easy to integrate - add zest and dynamism to every detail!Asset Name: Stylized Hit Impact vol 1Surprise your players and give your game an incredible style with our set of optimized effects, "Stylized Hit Impact vol 1." These visual strikes are perfect for match-3 games and seamlessly fit into any other genre, adding dynamism and flair to your gaming scenes.Key Features:Unique Strike Design: Enjoy 10 unique effects in 4 vibrant color variations (Yellow, Blue, Purple, Green). With a total of 40 prefabs, you can create diverse visual variations for your battles.Flawless Optimization: Our effects are crafted with high performance in mind. They look excellent even without post-processing, ensuring smooth and engaging gameplay on any device.Mobile Compatibility: All effects are developed using standard mobile shaders, such as Additive and Alpha Blended. This ensures optimal performance on mobile devices without sacrificing visual splendor.Universal Application: Regardless of your game genre, these effects will add kinetic energy and visual allure to your strikes, enhancing the overall gaming experience.Easy Integration: Effortlessly integrate our effects into your game with 40 ready-to-use prefabs. This saves you time on setup, allowing you to focus on the essence of your project.Transform your game into a spectacular adventure with "Stylized Hit Impact vol 1." Add style and dynamism to every detail!Prefabs:40 prefabsTexture sizes:36 textures from optimized 32x32 up to 256x2561 sprite atlas2 Materials:AdditiveAlphaBlendedDefault shaders:Mobile/Particles/Alpha BlendedMobile/Particles/AdditiveScene:Demo_scene_All_renderDemo_scene_Built-inDemo_scene_URP (Unity Asset Store video recording)Demo_scene_HDRPDisclaimer: For the textures in the effects to be loaded, spite atlas must be enabled. To do this, go to Edit/Project Settings---Editor---Sprite Packer/mode --- **** Enable.Then press Play ModeDemo scenes may differ from each other depending on the selected rendering pipeline