The purpose of this tool is to provide a head start for the development of grid-based dungeon crawler games.Demo scenes were developed in URP, but the grid controller doesn't depend on a render pipeline.The "Grid-based movement controller" provides the basic functionality of a first-person grid-based movement system. It features a grid system based on a responsive grid unit called a "Tile." The grid system allows for decoupling of tile mechanics from its model, if necessary, and the ability to design the level art style separately from the grid.The sample level demonstrates the implementation of:StairsLadderTunnel (crouching mechanics)Dynamic obstacle (door)Teleportationand more...Demosource code GitHub (refer to the dev branch for the latest version)Discord· Stairs· Elevators and Moving platforms· Ladder· Tunnel (crouching mechanics)· Dynamic obstacle (door)· Hidden path· TeleportationThis is not an exhaustive list, as other level elements can also be implemented using the grid system