Organise your logic with easy to use state machines.Unity 2022 and newer only.Important notes:This tool doesn't work on versions older than Unity 2022 due to a bug in UITK.After importing a package it is required to restart your editor, for it to properly register Script TemplatesFeatures:Graph editor made to resemble built-in Animator.Composition oriented logic.Supports Copy & Paste, Duplicate, Undo & Redo for pleasant workflow.Variety of usages, for AI, Level Logic, Player Controller etc.Creating a Runtime Controller, to not interfere with your State Machine asset.Optimized for fast responding GUI and lightweight data.Usage:Create a controller asset by clicking Create>FSMC>Controller.Open the editor, add parameters, create states and transitions by opening context menu with right click.Create a script for your custom behaviour by opening template in Create>FSMC>Behaviour. After that you can add it to your states.Add FSMC_Executer component to your game object and attach your controller asset to it.You are ready to go! Manipulate your parameters using getters and setters just like you would do with an Animator.For more information and details check out Documentation.Features:Graph editor made to resemble built-in Animator.Composition oriented logic.Supports Copy & Paste, Duplicate, Undo & Redo for pleasant workflow.Variety of usages, for AI, Level Logic, Player Controller etc.Creating a Runtime Controller, to not interfere with your State Machine asset.Optimized for fast responding GUI and lightweight data.