A 2D lit vertex shader that creates irregular vibrations and distortions on the sprite's surface.In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).IMPORTANT! This asset requires the Shader Graph package for the shaders to work.The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.NOTE: This asset is also part of the Essential 2D Shaders Bundle – https://assetstore.unity.com/packages/slug/201882This lit shader allows you to create vibrations and distortions on your 2D object's surface. The shader preserves all default shader options (metallic maps, normal maps, emission, ambient occlusion...), and adds a vertex distortion strength option for fine-tuning the distortion effect.Shader options:AlbedoAlbedo ColorAlpha CutoffMetallic MapMetallicNormal MapNormal StrengthEmission MapEmission ColorEmission Extra IntensityVertex Displacement AmountAmbient OcclusionBONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc. For more information, see our FREE Reconstructed Lit Shader.For further information, visit the shader's page on our website: https://www.project-gamedev.com/vertex-displacement-shader.htmlFor further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/vertex-displacement-shader/vertex-displacement-shader.htmlNOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).1 Shader Graph asset + 1 Shader Graph Subgraph assetC# controller script4 materials demonstrating various strength values1 PDF file explaining the setup and the shader options.DeepL Translator was used to provide accurate translation to Chinese, Korean, and Japanese for localization of the asset.