High-performance tweens and sequences in one line of code. Unity 6 ready!PrimeTween is a high-performance, allocation-free tween library for Unity.Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.Documentation | Forum | FAQ | Support🔥 Highlights 🔥Performance analysis.Zero-allocation animations, shakes, delays, and sequences.Simple and consistent API. Animate anything with one line of code.Installs as a Unity Package Manager (UPM) package.No dependencies on other packages or libraries.Full C# source code is available. Covered by 250+ automated tests and ready for production.💡 Features 💡Animations: animate Transform, Material, UnityEngine.UI (uGUI), UI Toolkit, AudioSource, Light, etc.Custom animations: animate any field or property of type float, Vector, Color, Quaternion, or Rect.Delays: schedule delays, set timers, and use PrimeTween as a non-allocating alternative to 'WaitForSeconds()' and 'await Task.Delay()'.Easing functions: choose a standard easing function, provide a custom AnimationCurve for animations, or use Parametric Easing to fine-tune the standard easings.Shakes: shake the camera, Transform, or any arbitrary property.Callbacks: execute custom code when animations complete.Sequences: combine animations, delays, and callbacks into complex sequences.Inspector integration: all animation properties are tweakable from the Inspector. Tweak start and end values, duration, cycles, etc. Choose a standard easing function or provide a custom animation curve. All without re-compiling the code.Coroutines: wait for animations and sequences in coroutines.Async/await: await animations and sequences in async methods.Cycles: repeat, play animations back and forth like a yoyo, or cycle them indefinitely.Documentation | Forum | FAQ | SupportRequirementsBasic C# knowledge.Unity 2018.4.36 or newer. PrimeTween is extensively tested with Unity 2018.4, 2019.4, 2020.3, 2021.3, 2022.3, and Unity 6.