Megumin AI BehaviorTree
Kumo
$0.0
$50.00
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Date |
Price |
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日期和时间 |
价钱($) |
08/14(2023) |
50.0 |
08/14(2023) |
45.0 |
08/28(2023) |
50.0 |
11/19(2024) |
0.0 |
11/25(2024) |
0.0 |
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Behavior tree plugin designed for AAA and indie games. Complex AI can be created quickly.I decided to open-source and make the plugin free. https://github.com/0x3f3f3f3f/Megumin.GameFramework.AIThere is a minor bug currently in Unity 6 that you can fix yourself, and I will fix it within two weeks.---Add decorator design.Conditional decorators make the Behavior Tree user interface more intuitive and easier to read.A behavior tree architecture that conforms to human intuition and is easier to learn.Very easy to extend, you can customize nodes and UI styles with just a few lines of code.Powerful data binding system. It can be used in BehaviorTree or independently.It solves many pain points in the use of traditional behavior trees, and it is worth trying for users who are not satisfied with traditional behavior trees.Full subtree support, editor supports multiple windows, can edit and debug both parent and child trees.[ Samples | Feedback | Wiki | Upgrade Guide | QQ Group | Discord ]Note: Make sure to back up the project before upgrading!!!An editor built using UIElement.Complete C# code, all code is visible, no DLLs.The architecture designed for the interface is completely decoupled from the business logic for better scalability.Quickly split inline subtrees for better decomposition and reuse of AI logic.Fully optimized for the vast majority of gaming needs.Clear code architecture, fully modular code.Flexible parameter binding, allowing manual modification of the binding path.