Implement Depth Peeling to render multi-layer translucent objectsCan only work under HDRPImplement Depth Peeling to render multi-layer translucent objectsIf you don't understand what this means please read: https://en.wikipedia.org/wiki/Depth_peelinghttps://developer.download.nvidia.cn/assets/gamedev/docs/OrderIndependentTransparency.pdfWhen using the default hair renderer, hair may appear visually odd due to the renderer's inability to properly handle hair order during rendering. My plugin resolves this issue and ensures that hair is rendered in the correct order, resulting in more natural and realistic hair effects.Features:Fixed the issue of incorrect hair rendering order in the default hair renderer by CustomPass.Defect:Not compatible with orthographic views