A scalable solution to building tile-based top-down simulation games, like Civilization, Humankind, Age of Empires, etc.The SimKit Framework provides you all the building blocks for creating your own tile-based game.Its modular setup allows you to be extremely flexible, and so you could make a top down detective strategy game, or make another Civilization, it’s all up to you.Tile ManagementGenerate custom-sized tile gridsChoose between Square and Hexagonal tilesCreate multiple tile types. Eg: Desert, Forest, WaterSpecific assets can be associated with each tile typeTile selection markerTurn ControlsTurn counter is present in the headerControl player actions using the Next Turn optionManage max turn countsPlayer & NPC UnitsRandom spawn of all unitsPlayer unit movement control using path management (line renderer)Multiple commands executed in a single turnUnits can execute commands in a sequential mannera* NPC movementPlayer & NPC hovering identifier iconsUnit life/status barMinimapMinimap provides an orthographic view of the whole gridSelected units get highlighted by a blinking iconFog of WarFog of War makes all tiles hidden by defaultPlayer movement reveals hidden tiles and resourcesEnemy movement hidden under FOW tilesResource ManagementRandomly spawn resourcesSpawn Rare resourcesTooltips and Popup BoxesOn-hover tooltip provision to provide details for every element, including buttons, of the gamePopup Boxes on clicking units to provide detailed stats for that unit and additional actions unique to that unit.Camera ControlCamera height control with smooth scrollFree panning of the camera using mouse right-click buttonUpcoming AddonsWe will be releasing add-ons to SimKit Framework in the future which provide you additional functionalities for specific game types.SupportDocumentationDiscord: https://discord.gg/PZSbF9MZ82