3d model is designed for computer games of different genres
you can use it in your game, make a retarget animation for itAnimation retarget Unity. Rigged to HumanoidFully rigged (standard humanoid rig)The skeleton is suitable for loading animations MIXAMOEditing the model is recommended in Maya (for example, to change the gloves)PBR Textures Metal/smoothness4K TexturesTexture sets are separated for each part20 Texture sets - ABoots, AHands, AHead, ALegs, ATorso, BBoots, BHands, BHead, BLegs, BTorso, CBoots, CHands, CHead, CLegs, CTorso, AShield, BShield, Mace, Peak, Swordused programs: ZBrush, 3D-Coat, Marmoset toolbag 3, MayaPBR textures (Metallic Sheader)PBR texturesRigged with HumanoidAnimations: None-Albeedo-Emission-Height-AO-Metallic-Normal(Textures 4096x4096)if desired, the texture can be compressed to 1024x1024 or less, without much loss of qualityPOLYCOUNT FOR EACH PART SEPARATELY:A_Boots_Steampunk_Knight: Faces: 4299, Verts: 4317A_Hands_Steampunk_Knight: Faces: 5110, Verts: 5288A_Head_Steampunk_Knight: Faces: 2686, Verts: 2731A_Legs_Steampunk_Knight: Faces: 3596, Verts: 3880A_Torso_Steampunk_Knight: Faces: 7360, Verts: 7496Total in Assembly A: Faces: 23051, Verts: 23712B_Boots_Steampunk_Knight: Faces: 3438, Verts: 3472B_Hands_Steampunk_Knight: Faces: 6892, Verts: 6878B_Head_Steampunk_Knight: Faces: 5558, Verts: 5739B_Legs_Steampunk_Knight: Faces: 5000, Verts: 5056B_Torso_Steampunk_Knight: Faces: 8932, Verts: 9154Total in Assembly B: Faces: 29820, Verts: 30299C_Boots_Steampunk_Knight: Faces: 3184, Verts: 3218C_Hands_Steampunk_Knight: Faces: 5768, Verts: 6008C_Head_Steampunk_Knight: Faces: 4256, Verts: 4335C_Legs_Steampunk_Knight: Faces: 5104, Verts: 5340C_Torso_Steampunk_Knight: Faces: 6142, Verts: 6170Total in Assembly C: Faces: 24454, Verts: 25071A_Shield: Faces: 1452, Verts: 1446B_Shield: Faces: 808, Verts: 796Mace: Faces: 946, Verts: 889Peak: Faces: 1006, Verts: 971Sword: Faces: 1010, Verts: 943my e-mail makslectorem@gmail.comNumber of textures 120Texture dimensions - 4096x4096Polygon count: 84127 TOTALNumber of prefabs: 10Rigging: YesAnimation countl: 0UV mapping: Yes