The HPJ Pathfinding Project is a fast, powerful, and easy-to-use pathfinding tool for Unity.The HPJ Pathfinding Project is a fast, powerful, and easy-to-use pathfinding tool for Unity. With insanely-fast pathfinding, versatile agents will be able to find their destination in a complex environment in seemly no time! Perfect for games that have large unit counts.HPJ utilizes JPS or Jump Point Search pathfinding to deliver 10-100x performance over A* Pathfinding. Follow our examples to get thousands of units over a huge map. The Pathfinding class makes it easy to port over the logic to any Lockstep-driven game for completely deterministic pathfinding.Features:- Multithreaded.- Easy-to-use Map Creation Tools- Navigation Agents with Local Avoidance- Navigation Obstacles including Navigation Meshes- Source code included.- Maps are easily updated at runtime.- Includes a total of 13+ example scenes.- Path remembrance- Agent Avoidance- Agent SwarmingFind help from our Discord (Or Just come say Hi!) or check out our tutorial!DiscordTutorialFeatures- Redundant Map Multithreading- Multiple Agent Pathfinding Multithreading- Map Creation- Map Position and Size Adjustment- Map Tile Adjustment on Runtime- Map Painter- Map Auto-Painter- Map Seams- Map Bridge Creation- Map Bridge Point Position Adjustment- Navigation Agents with Local Avoidance, Retry on Fail, and Relocation On Invalid Position- Navigation Obstacles including Navigation Meshes, Spheres, and Rectangles- JPS Pathfinding- A* Pathfinding- Source code included.- 13 Example Scenes- Path remembrance- Agent AvoidanceSupported on WindowsFind out Documentation and a Quick start guide on our Discord