Adaptive music (with in-game system) designed for a dystopian, cyberpunk and/or sci-fi action game. Includes menu music and trailer music for a complete toolkit.Dark alleys between neon-lit streets; floating cars weaving between endless skyscrapers; mega-corporations enacting lethal enforcement while androids are hidden among the crowds. This is a future made of both dreams and nightmares.This is the first of an intended series of adaptive sci-fi music packs. These packs are intended to be broad rather than deep, so that developers can maintain a consistent musical landscape from in-game, to menus to trailers. There are three sets of dystopian, cyberpunk-esque tracks, plus a bonus orchestral-only set.Multiple implementation options are provided for the adaptive tracks:- Compiled loops- Looping adaptive stems for use with an included custom class- Original adaptive stems for use with an included FMOD projectAudio file types: WAVTotal Audio Files: 72Unique Tracks: 114 Adaptive, each with:Low Threat layerHigh Threat layerBattle layer2 melody layersPrefab built with included classes4 Menu, each with:Lead-in versionLooping version3 Trailer, each with:2 minute version1 minute versionSample rate: 44100 HzBit depth: 16 bitLoopable: Yes (Adaptive & Menu Tracks), No (Trailer Tracks)FMOD Version: 2.00.16Classes included: 3AdaptiveActionMusicAdaptiveActionTrackFadeAudioSource