Aerodynamic Objects is a set of tools for real-time modelling of aerodynamic behaviour in Unity. It includes an aerodynamics engine, custom flow field models, and visualisation tools.The AerodynamicObjects library is built for .NET Standard 2.0Compatible with versions of:.NET, .NET Core, .NET Framework, Mono, Xamarin.iOS, Xamarin.Mac, Xamarin.Android, Windows Universal Platform, Unity 2018.1+For more details see: https://learn.microsoft.com/en-us/dotnet/standard/net-standard?tabs=net-standard-2-0The Aerodynamic Objects Core package provides the AerodynamicObjects library, a set of tools which can be used to simulate the aerodynamic behaviours of physical objects.The Core package provides the AeroObject and FluidZone components. The AeroObject component is used to give an object aerodynamic behaviours. FluidZones are used to define the properties of a fluid, including the motion of the fluid. An example DefaultFluidZone is provided which implements a basic turbulent flow field.As well as the aerodynamics functionality, the Core package provides useful visualisation tools to show which aerodynamic forces are acting on an object as well particle systems which show how fluids are flowing.Demos and tutorials are also included in the package to learn how each component works. These require the new Unity Input System to work. Aerodynamic Objects Core does not require the input system to be used in other projects.See more at: https://www.aerodynamicobjects.com/Aerodynamic simulation library developed for .NET Standard 2.0Documentation available at: https://conorzam.github.io/AerodynamicObjectsDocs/