Urban abandoned district features highly detailed, photogrammetry-based assets like modular buildings, vehicles, and pipes, optimized for real-time use.All render pipeline versions are now supported from Unity 6 onward. Please read the documentation, watch the video tutorial, or check the instructions included in the project’s main folder to learn how to switch it. All screens and videos are from the HDRP version, which is our default; other pipelines may have a different lighting appearance.Support & Community: General Documentation | Discord | YouTube | Find Us On WebHQ Video: Flythrough | WalkthroughPackage Includes:Large ready-to-use demo scene with outdoor and indoor areasOverview map with organized assetsHighly detailed assets based on photogrammetryModular content to speed up the creative workflowUrban Abandoned District buildings in the middle of the Old Town. This time outdoors and indoors. The scene contains highly detailed objects like modular elevations, modular garage assets, tile scanned textures, car, pipes, and many more. Most assets were built based on photogrammetry technique and properly optimized and hand-tweaked to work in real-time scenes.If you are looking for a smaller and cheaper version of the same assets, check out our Gate Backyard scene.Updates / Changelog:Update 01 [07.2025] - Since Unity 6, all render pipelines are supported in a single project with APV. We hope this will help many people. In previous versions, it was still necessary to download the correct version for the chosen RP. If you encounter any problems, please contact us directly at support@scansfactory.comNumber of textures:400 (Color, Normal for all assets and for some of them also Occlusion, Roughness, Metallic, Emissive).Roughness is generated from colour texture.Texture Resolutions:4096 for larger objects2048-4096 most props512-1024 small props4096 terrainFor higher texture resolution, please refer to the included text file. Due to size limits on the Asset Store, you can download 4× larger textures directly from us.Types of materials and texture maps (e.g., PBR):Global base materials with instances. Roughness is generated from albedo texture.Statistics:Number of meshes/prefabs: more than 400Vertex count: 100-5000 tris (most of the objects) and up to 75955 for merge of two buildingsMinimum polygon count: 4 trianglesMaximum polygon count: 75955LOD information: Yes, Auto-generatedRigging: NoThis pack includes movement based on a free tutorial FPS controller from sharpcoderblog.com




