This asset helps you to organize events in your game.
Features:
- Subscribe methods as event handlers easily with annotation "[EventHandler]"
- Raise events simply by pushing them to the event system
- Event handlers are unsubscribed automatically when object is destroyed
- Unsubscribe\subscribe event handlers when object is disabled\enabled
- Manually subscribe\unsubscribe handlers by checkbox in editor
- Set event handler priority (5 levels, can be easily extended)
- 2 strategies for storing event handlers: list and default c# event
Bonus: FunctionCaller component, which allows you invoke void functions directly from editor.