Inventory Plus: Inventory System
nappin
$19.00
$27.00
30%OFF
Date |
Price |
---|---|
日期和时间 |
价钱($) |
07/17(2023) |
27.0 |
07/17(2023) |
13.5 |
07/31(2023) |
27.0 |
01/23(2024) |
15.0 |
02/13(2024) |
27.0 |
04/15(2024) |
19.0 |
11/22(2024) |
19.0 |
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InventoryPlus is an intuitive tool that simplifies the creation of custom inventories, chests and pickups. It handles all the inventory operations you can think of while supporting multiple devices.What is it?InventoryPlus is an intuitive and powerful tool that simplifies the creation of custom inventories, chests and pickups. The asset is designed primarely for mouse and keyboard but supports gamepads as well. InventoryPlus takes care for you of all the inventory operations you can think of (like use, equip, sort, drop etc...)It works on 3D, 2.5D and 2D games by tweaking the collider type of TriggerAreas, PickUp and ChestsHow do I use it?Simple: install the package, drag the inventory prefab in your scene and tweak the InventoryPlus component to fit your need, there are no additional packages required! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code.The resolution used for the UI in the sample scene is 16:9.What's included?The package contains:Item Type Scriptable ObjectsInventory prefab + scriptChest prefab + scriptPlayer controller with an animated spritePickUp prefab with an animated spriteAreaTrigger prefab with an animated spriteMultiple inventory UI slotsPrefab folder with all the "core" components2 sample scenes that guide you and allow you to experiment with the assetThe package main features are:Togglable inventory with a customizable hotbarEnables you to create new Item Types using Scripable ObjectsAllows you to create a custom visual for your inventoryStores both stackable and non-stackable items in the inventory and chestsDisplays durability of items with a progression bar and/or value (customizable)Changes the visual of items based on their durabilityAllows you to dedicate specific inventory slots to specific items categoriesUse items when the inventory is openend and/or closed (customizable)Drop items when the inventory is openend and/or closed (customizable)Equip items when the inventory is openend and/or closed (customizable)Sort items when the inventory is openend and/or closed (customizable)Swap items when the inventory is openend and/or closed (customizable). The operation can also be performed also with the mouse if the option is enabledContains an InputReader to trigger inventory eventsAllows you to pickup items when dropped from the inventoryAllows you to perform operation on inventory items based on their category or IDTop-down character controllerAllows you to interact with chestsAllows you to save the player inventory when moving through scenesAllows you to save pickups and chest so that they can be loaded when the scene is launched again▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒» FAQ:Does the Inventory Tool support multiplayer games? Absolutely! InventoryPlus is designed to work flawlessly with both single-player and multiplayer games in Unity.Do I need to be a coder? No, the asset allows you to simply edit the inventory to your need (check the documentation below to know the details). If you want to add new features a intermediate level of programming is required and of course I'm always available to assist you via email.Does the Inventory Tool support item stacking and sorting? Yes, InventoryPlus offers robust support for item stacking and sorting, making it easy to manage and organize large quantities of items within the inventory system.Is the Inventory Tool compatible with mobile platforms? Of course, the asset is designed to be compatible with mobile platforms in Unity, allowing you to create custom inventories for your mobile games with ease.____________________________________If you have any questions, suggestions or feedback, please feel free to contact me at nappin.1bit@gmail.com[Documentation / Walkthrough][Support Thread][Twitter]InventoryPlus uses UI navigation and the Old Input System, that is used just to trigger inventory events (for example: press N -> swap, press M -> sort etc..). If needed it can be very easily converted to the New Input SystemInventoryPlus uses TextMeshPro to render its texts but the package is not mandatory, the asset can be used with the native Unity Text