The PixelCrown Manager package offers a suite of managers for your Unity projects : audio manager, data save, localization, menu management, time control, tweening animation and game bootstrap.Managers list:- Audio Manager: responsible for controlling all aspects of audio within the game, including sounds, music, and group actions. It allows for the playing, stopping, fading in, and fading out of audio tracks, and can be accessed both from menus and attached to GameObjects.- Data Manager: enables you to set, save, and load game configurations and the state of scenes. It provides support for saving multiple slots or a list of saved states and ensures player data persistence throughout scenes.- Language Manager: allows for seamless language switching in your game, automatically updating all relevant text within scenes and menus. This feature can be changed on the fly, making it easy to localize your game for different audiences.- Menu Manager: responsible for managing all menus within the game in a hierarchy. It also supports pause functionality, allowing to pause completely or slow down time when a menu is opened.- Time Manager: a tool for controlling scaled time, enabling you to slow down or pause game progress. It offers a great deal of flexibility, allowing you to execute effects to smoothly transition to a bullet time.- Tween Manager : provides a range of animation options for game objects, including position, rotation, and scale, as well as float and vector transitions for a smooth effect. You can customize these transitions to create unique visual effects that enhance gameplay and user experience.- Game Bootstrap: solves the issue of launching each scene separately, enabling you to choose which manager assets to use. This feature eliminates unnecessary duplicate game bootstraps or game manager when loading a scene.- Game Manager: responsible for handling and running all managers within the scene, providing a centralized reference point for all game manager components. This makes it easy to manage and maintain the game's various systems and components.- Game File System: provides a set of tools to manipulate files and directories, including options for encrypting, reading, writing, and deleting files. This feature is essential for managing game data and assets and ensuring their security and integrity.Required:Here's a quick list of what you need:- Unity 2019.3 or newer- Basic C-Sharp scripting skillsTo use this package, you need to have Unity version 2019.3 or newer installed. You also need to know the basics of C-Sharp scripting to make the most of this package. This package provides useful resources, such as examples, demonstration scenes, and scripts, to guide you through its features. While you don't need to be an expert at coding, basic knowledge of creating a component script is recommended.