Display the current bindings of your Input Action Assets as sprites in UI Toolkit texts and elements. Supports keyboard and gamepads.Requires* Input Icons for Input System* Unity 2021.2 or higher* TextMeshPro 2.1.6 or higher* UI ToolkitYou need to have Input Icons for Input System to use this asset.There is also an asset available featuring the Keyboard and Gamepad Sprites shown in the screenshots.This is an extension for Input Icons for TMPro and allows you to easily display the current bindings of your Input Action Assets as sprites with UI Toolkit without additional coding. Although it is not as feature rich as "Input Icons for Input System", it is still a useful extension if you need to display bindings in UI Documents.Support for Keyboard&Mouse and Gamepads (Generic, NSwitchPro, PS3, PS4, PS5, XBox)The tool makes use of text style sheets to display and update the actions of selected input action assets automatically at runtime. Simply type in to display the bindings of that action in UI Builder texts. (requires the "new" Input System)It is also possible to display the current bindings in Visual Elements of the UI Builder. Simply attach a component (II_UITKImagePromptBehaviour) to the UI Document and reference the action(s) you want to display.Requires* Unity 2021.2 or higher* Input Icons for TMPro* TextMeshPro 2.1.6 or higher* Input System 1.2.0 or higher