Cannot find out why your game object is destroyed? Here's the solution!This tool is designed to help you understand why certain Unity Objects are being Instantiated or Destroyed.It eliminates the need for manually adding log to every script, which can be a tedious task in some situation:Large ProjectsVisual ScriptingLegacy CodeThird Parties PackageThis tool can easily find out what script called the following unity object methods by print log (so you can see whole callstack)Support Unity.Object:static UnityEngine.Object UnityEngine.Object::Instantiate(UnityEngine.Object original)static UnityEngine.Object UnityEngine.Object::Instantiate(UnityEngine.Object original, UnityEngine.Transform parent)UnityEngine.Object UnityEngine.Object::Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace)static UnityEngine.Object UnityEngine.Object::Instantiate(UnityEngine.Object original)static System.Void UnityEngine.Object::Destroy(UnityEngine.Object obj)static System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object obj)Support Addressables:static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(System.Object key, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(System.Object key, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(System.Object key, UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters instantiateParameters, System.Boolean trackHandle)static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle UnityEngine.AddressableAssets.Addressables::InstantiateAsync(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters instantiateParameters, System.Boolean trackHandle)static System.Void UnityEngine.AddressableAssets.Addressables::Release(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle handle)static System.Void UnityEngine.AddressableAssets.Addressables::Release(UnityEngine.Object obj)static System.Void UnityEngine.AddressableAssets.Addressables::Release(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle handle)static System.Boolean UnityEngine.AddressableAssets.Addressables::ReleaseInstance(UnityEngine.GameObject instance)static System.Boolean UnityEngine.AddressableAssets.Addressables::ReleaseInstance(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle handle)static System.Boolean UnityEngine.AddressableAssets.Addressables::ReleaseInstance(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle handle)