G2: Hair Cards Collection 02
Quang Phan
$69.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
06/17(2023) |
69.99 |
06/17(2023) |
34.99 |
07/01(2023) |
69.99 |
11/08(2024) |
69.99 |
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Hair Cards for G2 charactersUpdate 10/07/2024:- Package update to work with HDRP, URP and BiRD- Reorganize package folderUpdate 10/07/2024:- Package update to work with HDRP, URP and BiRD- Reorganize package folderTo using hair please watching this tutorial.The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:Window -> Package Manager. Shader GraphTo avoid get error log "inputValue" so please following:Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> DoneThis hairs in this package are hair card. All physic for hairs setup ready for game and you can equip on G2 characters.This package created base on my G2 character heads so it works well with G2 characters, if you using this package with other characters you might need adjust scale/position/rotation... with 3rd tools to fit with different characters.-------------------------------------------------------This package including:12 Hairs for G2 Female12 Hairs for G2 MaleThis Hair Cards collected from packages:G2: CasualNPC 01G2: Warriors 01G2: Warriors 02G2: MechG2: Knights 02G2: Medic and SoldierNumber of textures: ~20Texture dimensions: 2048 -4096Polygon count of [Model Name]: 20k -50kMinimum polygon count: 20kMaximum polygon count: 50kNumber of meshes/prefabs: ~23Rigging: YesAnimation count: 0Animation type listUV mapping: YesLOD information (count, number of levels): NoTypes of materials and texture maps (e.g., PBR): PBR