【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Optimize and increase your framerate with AMD's FidelityFX Super Resolution 3, now in premiere for Unity!FSR 3 - Upscaling for Unity has been tested in Unity versions 2021, 2022 and 2023!Boost your frames with FSR 3 Upscaling for Unity!Current FSR 3 version: 3.0.3FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!This Unity asset is created to interface with AMD's FidelityFX FSR 3 found here: https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/fsr3-v3.0.3.If your project is limited by GPU performance, FSR 3 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3!Easy to useBoth Built-in and URP are a single drag and drop, but for HDRP you need to make two small changes to the source files. All described in detail in our documentation!FSR 3 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help add support for it!Platform supportBy using a compute shader FSR back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested.AAA Anti-AliasingFSR 3 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project's performance! Don't want to use the upscaling, you're now also able to just use the TAA only.Frame GenerationThis asset currently has no Frame Generation support yet. This is still in the works and will be a FREE update when finished.If you run across any issue with implementing FSR 3, please read our Documentation or contact us on Discord or the Forum.Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!Asset uses FidelityFX-FSR3 under MIT License; see Third-Party Notices.txt file in package for details.Boost even further with DLSS - Upscaling for UnityAre you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for UnityThird Party Integrations / ConnectionsThese assets have added specific support for FSR 3 - Upscaling for Unity. Please note that these assets are not included! If you need support for these assets, please contact the original developer.Unified Settings & Game Options UI - A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new).Need integration with another asset? Please send the request to info@thenakeddev.com.Current supported Unity Render Pipelines:Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).Current supported platforms*:Windows (DX11, DX12, Vulkan)Linux (Vulkan)MacOS (Metal)Playstation 4Playstation 5Xbox OneXbox Series X|SNintendo SwitchiOS (Metal)Android (Vulkan)* For older and/or mobile platforms, the GPU rendering cost of FSR 3 can be higher than the gains, in our tests often FSR 3 did improve performance, but each project is different and can yield different results.Not supported platforms (for now):VRWebGL
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