Nagisa - 3D Model
Neko Legends
$39.69
$50.00
21%OFF
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
05/30(2023) |
50.0 |
05/30(2023) |
25.0 |
06/13(2023) |
50.0 |
08/24(2023) |
39.69 |
11/08(2024) |
39.69 |
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3D Neko model with long wavy hair. This package comes bundled with the Cel Shader.This package works out of the box for URP rendering systems in Unity 6 as well as Unity 2022.3 with the Cel Shader URP.This package is now included in the Neko Legends - All Access Assets.Shared Assets Demo URP package is now a required dependency for demo scenes to work.Since this is my first ever package on the store, it comes with the included shader to achieve the same color and style as the video demo: Neko Legends - Cel Shader URP FeaturesI. Hair Physics, Dynamic Bone, and MagicaCloth2 are additional bone and cloth physics scenes which are available for users who have already bought and imported those assets properly in order to use it.II. There are over 50 blend shapes that control various parts of the face for you to create your own expressions!III. The demo scene comes with controller code to guide you through character features.★MagicaCloth2 Requirements ★Unity2021.3.16(LTS) higherBurst 1.8.1 or higherCollections 1.4.0 or higherNumber of textures: 40Texture dimensions: 2048 - 4096Polygon count of:Bikini_Bottom - 6560 Vertices, 10664 TrianglesBikini_Top - 606 Vertices, 998 TrianglesBody_Base - 10714 Vertices, 18326 TrianglesHair_Base - 349 Verticies, 565 TrianglesHead_Base - 7719 Verticies, 12559 TrianglesNekoEars - 2295 Verticies, 2595 TrianglesBikini_Tops2 - 2297 Vertices, 3098 TrianglesBikini_Tops2Strings - 2068 Vertices, 2472 TrianglesHairNagisa - 4706 Verticies, 6821 TrianglesShortShorts - 1507 Vertices, 2340 TrianglesSingle Outfit Totals: ~ 32k Verticies, 52k TrianglesRigging: YesAnimation count: 4UV mapping: YesCel Shader InputsColor: The whiter the color, the closer to the original of the texture.Shading Color: Another word for shadow or tint color.Main Texture: Self explanatory.Emissions Mask: White means more glow. Black means no glow.Cel Shader Offset: Controls where the shadow shade lines start based on light direction.Rim Lighting: Controls where the light shade lines start based on light direction.Rim Brightness: The intensity of the rim lighting.Outline Shader InputsOutline Color: Self explanatory.Outline Size: Self explanatory.Outline Growth: Low value means outer lines visible only. Higher value means more outlines based on depth of 3D model.Special Notes and Limitations:- Tested on Unity 2021.3.26f1 and Unity 2022.2.21f1.- When using the Forward rendering path with the outline shader, make sure Depth Priming Mode is Disabled (see manual).- For Unity 2022 URP, disable or remove the built-in Screen Space Ambient Occlusion renderer feature if you plan on using the outline shader.- Foward+ rendering (Unity 2022 feature) is currently not supported- Music in video is not included