3D Textures and Texture Arrays can be extremely versatile assets for building complex environments. They can allow for reductions in texture fetches and draw calls by sharing materials to support batching.
Texture Asset Builder makes these easy to assemble!
• Construct Texture3Ds and Texture2DArrays from a collection of Texture2D images.
• View and disassemble Texture3Ds and Texture2DArrays into their constituent Texture2D layers.
• Resize textures automatically, as necessary, to support the target texture.
• Drag and drop to reorder individual Texture2D layers.
• View each layer of a Texture3D and Texture2DArray at full size, or a Texture2D with all available Mip Map levels.
• Supports saving Texture2Ds in asset, png, and tga formats.
• Supports saving Texture3Ds and Texture2DArrays as asset files, ready for use in a game.