RMH Narcotics Dispenser 001.
Essentially, this is a concept of an e-cigarette and a bong (creating an 'e-bong' ??); the small red capsule would contain a drug/nicotine mix, this being vapourised when the blue button is pressed, and inhaled through the water filter. Designed to look well-used with a few manufacturing defects here and there (maybe these are ten-a-penny on some sci-fi world, and constructed very cheaply to corner some drug market). The asset is constructed from 5 pieces, so the button is moveable and the bottle, bottle water, and pipes can be removed from the main body. Also, the bottle water has its origin at its base, so scaling it along the Z-axis gives the impression of filling/emptying the water level (the albedo colour/alpha can also be changed with the RGBA widget in the Inspector).
As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to Edit >> Project Settings >> Player , then in the Other Settings section of the Inspector in the Color Space* drop-down menu, select Linear. Using other Color Space settings tends to make colours look washed-out / flat.
Tris / Verts Count (taken from Blender):
RMH Narcotics Dispenser 001, 1754 tris, 968 verts. 2K PNGs. Maps: Albedo, Metallic, Normal, AO
The HDRI file used to light the scene was downloaded freely from HDR Labs sIBL Archive.
Version History
V1.0: Released.