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Daelonik Artworksのアセット50%オフ
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『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
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※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
The ultimate spawning and scattering solution for Unity - fully modular, supporting editor spawning, classic runtime and DOTS.Requirements: Minimum Unity Version 2022.3 LTS +Dependencies: unity.burst, unity.splinesTutorial Videos | Documentation | Discord | Contact | Update NotesSpawn Machine is a procedural prefab placement and scatter tool that allows you to quickly and easily populate your environments in the editor or at runtime without writing a single line of code.Spawn enemies, vegetation, anything you want. The architecture is completely modular and the asset ships with a great variety of modules. Splines, distance and slope filters, noise textures, void areas and many more - It’s all there for you to choose from to create the spawner you need.Spawn Machine also lets you utilize physics simulations within the editor, save and load spawns during runtime, distribute executions over time or execute tasks such as particle spawning in the direction of impact.HIGHLIGHTSSee Technical Details for a full list of modules⭐ Powerful➤ Editor Prefabs➤ GameObjects➤ Pooling system➤ DOTS Entities (optional)➤ Addressables (optional)Any spawn type can be used with any module.Each module comes with its own set of customization options.⌚ Efficient UseFull control through a single inspector component.Comprehensive event system.Lock transform dataSplit executions over time.Seamless reuse of your preferred settings .Helpful API.✈ PerformantDynamic Job System + Burst Compilation implementation.Minimal overhead as it only activates on higher spawn counts.Caching and editor serialization of transform data.Shared data between modules (e.g. raycasts).💾 Save SystemPowerful, easy-to-use save system.Unlimited slots.Built-in encryption (XOR).✨ Gizmos SystemMultitude of gizmo settings for maximum oversight in your scenes.Includes a unique gizmo solution that works in DOTS scenes.✅ Easy to UseIntuitive, modular design.Helpful tooltips.Up-to-date online documentation.Tutorial videos.Demo scenes.No coding required.☑ LightweightAbout 1MB total file size for your version control (excl. demo-scene).☝ Active SupportDiscord, Email.🧾 Full Source Code includedClean, modular, extendable.Requirements: Minimum Unity Version 2022.3 LTS +Dependencies: unity.burst, unity.splinesFeaturesSpawn Type ModulesEditor PrefabsGameObjectsPoolECS (DOTS) Entities (Requires Unity Entities Package)Addressables (Requires Unity Addressables Package)Spawn Transform ModulesCircleCubeGridManualMeshReferenceSkinned MeshSphereSplineTerrainModifier ModulesChange OrderDistanceMethodNoise TextureOffsetOffset SumRaycastReferenceRemoveRemove OverlapRotate AroundSetSlopeTerrain TextureVoid+ Multiple other modules within Execute, Stop, Delay and Unity Events.
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