Save for Unity Core
SteveSmith.Software
$30.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
04/30(2023) |
30.0 |
04/30(2023) |
21.0 |
05/10(2023) |
21.0 |
05/14(2023) |
30.0 |
12/18(2023) |
15.0 |
01/02(2024) |
30.0 |
11/09(2024) |
30.0 |
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Save for Unity is a modular serialisation system which can save and load almost any data used by a Unity project.
Choose the entry level and add-on modules that suit you and your project.Saving and Loading data should be easy and simple, fast, safe and secure, often it is not!Whatever you need to save call Save.method() and let our custom binary serializer do the rest. No setup, no fuss. Bringing it back is as simple as Load.method() We have done the hard work so you don't have to.Our simple to use API let's you save what you want in just 2 lines of code and if you don't want to code we supply No Code options for Saving and Loading.Want to save your procedurally generated world? No problem, we save both values and references so nothing gets lost.GameObjects, Components, Monobehaviours, Primitives, Structs, Classes, Key Value pairs, we have it covered. See technical details for more information.Easy. Fast. Efficient. Secure.Our modular add-on system means you only have the overhead for the things your project needs. Need more? Add a module. Need less? Delete a module, it's that simple.Why Binary Serialization?String based serializers (JSON, XML, YAML etc) are slow and create large data files with lots of garbage to be collected, binary serializers however create fast, small, data files with little or no garbage collection. Smaller data files mean less system IO which translates into faster save and load times. Binary deserialization means no string parsing increasing speed whilst decreasing overhead.Want to know more?Read the Documentation | Discord | Email | WebsiteSteveSmith.Software offers multiple solutions for your data requirements. See our product comparison chart, above, to decide which one best fits you and your project.This Core asset will serialize/deserialize the followingGameObjectTransformSerializable Structs and Classesas well asC# PrimitivesCommon Unity structs such as VectorsSee documentation for a complete list.NOTE: This asset is distributed as Plugin dll's. Only example source code is provided.