RPG Medieval Props DEMO
Pixel Life
$0.0
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
04/27(2023) |
0.0 |
11/09(2024) |
0.0 |
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With this kit you will have high quality props for your project.
Including 3D mesh with custom collider and high quality textures handpainted.Full compatibility to HDRP and URP:HDRP scene included materials and textures no conversion needed.URP separated scene included with all materials and textures.This Package contains 25 models of medieval fantasy RPG props that is suitable for building your project with high quality.The texture size is 2k (2048x2048)Clean models with no internal garbage or hidden faces.All models have custom mesh colliders.Universal Render Pipeline Ready.HD Render Pipeline Ready.Can you use this on comercial projects? YES you can.Is this a part of a bigger paid asset? YES it will be available soon.Why this asset is free? This is a demostration about the quality of our assets.INCLUDES. (25 unique models)AnchorAxeWooden barel closedWooden barel openWooden crate closedWooden crate openWooden bucketWooden basinCrystal clustersCrystal smallCrystal mediumFlower DandelionLong Grass busheFenceHammerPickaxeWood Planks pileRockRock mediumRock bigRope rollTree trunkYou can check out our other Assets here.Number of textures:25 handpainted texturesTexture dimensions:2048x2048Polygon count:Anchor: 1034Axe: 3636Wooden barel closed: 3818Wooden barel open: 3956Wooden crate closed: 2668Wooden crate 2 closed: 2108Wooden crate open: 2108Wooden bucket: 2228Wooden basin: 2104Crystal clusters: 524Crystal small: 60Crystal medium: 120Flower Dandelion: 816Long Grass bushe: 432Fence: 564Hammer: 1392Pickaxe: 2160Wood Planks pile: 386Rock: 604Rock medium: 10.504Rock big: 10.504Rope roll: 786Tree tunk: 392Number of meshes/prefabs:25 Meshes_MODEL (only high poly)23 Meshes_COLLIDER (custom colliders)UV mapping:Yes (simplified UV unwrapping for easy understanding and texturing)LOD information:No (not implemented yet)Types of materials and texture maps:UNIVERSAL RENDER PIPELINEAlbedo Transparent (base color + opacity)Metallic Smoothness (metallic + glossiness)Normal Map (normal)Ambient Occlusion map (grayscale)HD RENDER PIPELINEBase map (base color + opacity)Mask map (metallic + ambient oclusion + Detailmap + smothness)Normal Map (normal)