
Easy Scene Management
Load, Unload, & Reload Additive Scenes AsynchronouslyThis tool makes scene loading, unloading, and reloading easy. It provides a set of functions that simplifies the asynchronous loading and unloading of additive scenes. Includes a custom inspector to display which scenes are loading/loaded so it’s easy to understand what is happening with Unity's SceneManager and what loading stage each scene is at.- Easy scene loading, unloading, and reloading.- Add scenes that will be loaded when the game starts.- Add ‘persistent’ scenes that will not be unloaded by SceneController’s Unload functions.- View all scenes which are currently loaded by Unity’s SceneManager class.- View what loading stage each scene is at.- Set the allowSceneActivation boolean via toggle.- Load new scenes into the editor or at runtime.- Bake lighting on multiple scenes simultaneously via the Lightmapping.BakeMultipleScenes function.A demo project is included and as well as a script to utilize the SceneController functions so you can get asynchronous additive scenes working in your project without using any code.