Realtime 3D to Sprite Conversion, Frame Limiting, and Pixelation.
-Individual frame rates
-Zero interference with other objects
-Pixelation relative to local or screen origin
-World or screen pixel size
-Sprites with sorting layers
-Works on mobile and web
Attach a MockSpriteViewer to your camera's, a MockSprite component to appropriate GameObject's and you are good to go.
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