Level build optimization with JSON
Clever Turtle
$15.00
$20.00
25%OFF
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Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/09(2023) |
20.0 |
03/09(2023) |
10.0 |
03/23(2023) |
20.0 |
05/04(2023) |
15.0 |
11/14(2024) |
15.0 |
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Optimize the level building process and reduce the project build size with this JSON build/load level system, expecially indicated for projects with many simple scenes ( e.g. Casual games).WHY USE THIS ASSET?In some cases this asset can dramatically reduce the build size and save development time.This is particularly indicated for projects with many simple levels/scenes, for example casual games or hyper casual games, which may have hundreds of scenes.Using this asset you will keep things simple, having only one scene to quickly build all your levels and only one scene to load all your levels.I personally used it for my hyper casual games and I saved a lot of time and avoided a lot of pains!HOW DOES IT WORKS?With this system, the levels are saved in a few json files ( under the Resources folder ) instead of having many scene files.When the level is loaded, it's information is read from the JSON file and the objects are instantiated at run time.You can build your levels in an unique scene, quickly switching from a level to another using a selector panel.You can also add extra additional data to your objects level in a format of a key-value (string-string) array, which you can retrieve by code at run timePROs of using this asset:- reduced build size- quickly switch from a level to another, without opening new scenes- only have one single scene to load all the levels and manage your game- you don't have to replicate the same UI objects in all the levels, as you have only one scene- especially indicated for casual games, hyper casual games, puzzle gamesCONs of using this asset:- you can't customize too much your levels, as you have to use only fixed prefabs- not indicated if you have a big variety of elements, as it may result confusing to manage and build your levelsFeatures- level building management- quick level loading management- save levels in files in a JSON formatSupported OSAll OSLink to documentation