PLEASE NOTE: We will no longer be providing updates to the experimental scan data, we recommend updating this to your needs or disabling it entirely.
Does not require Unity Pro
Supports IOS 11
Want to know how well a device will perform before your game is even ran?
Want to ensure your game has the correct quality settings on launch?
AQHAT is a Unity plugin that analyses device information and scores it's potential performance, this score can then be used to set quality upon launch or configure anything that requires you know the rough performance of a device.
For example, if you require an iPhone to run at fantastic and a generic Android device to run at fastest, just set your quality bands to match these devices.
So on first run they are detected and the correct quality is assigned.
Providing this feature in your project is just one of those little things that saves each user time and makes their life easier.
Allowing them to spend more time enjoying your product.
AQHAT has been made with simplicity, developers and versatility in mind. To this end we have provided a sample script that will do everything stated above out of the box. As well as this, static variables provide data from AQHAT to allow advanced users to create their own Auto Quality scripts.
AQHAT uses a custom namespace so it won't interfere with your own code.
Key features:
-Detect and score a device's potential performance
-Automatically assign the correct quality setting on launch
-Static variables allow you to integrate AQHAT data easily into your own scripts
-Detects, uses and provides IOS processor details
-Cache data after first run to ensure optimal performance
-UWP compatible data saving
-Benchmark data support
-Scans hardware names to increase accuracy
-No scripts locked in a dll, allowing you to modify the system to suit your needs!
Package contains:
-Device rating script
-Auto quality script
-Documentation
-Example scene
-Example prefab
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Visit our website for more info - eageramoeba.co.uk/Aqhat