25+ Free Stylized Textures - Grass, Ground, Floors, Walls & More
Game Buffs
$0.0
Date |
Price |
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日期和时间 |
价钱($) |
01/24(2023) |
0.0 |
11/15(2024) |
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Jump AssetStore
A collection of 25+ stylized sand, dirt, grass, ground, pavement, rock, snow, and other stylized textures for use in a variety of different stylized/fantasy/rpg style game environments.Buff your game with this collection of 25+ FREE Stylized Textures by Game Buffs!In this collection, you'll find a large number of textures suitable for a variety of different environments in a stylized/fantasy/rpg style game - sand, dirt, grass, ground, pavement, rock, snow, and more!All free textures included in this pack can be found in the 2500+ Stylized Textures Megapack.Each texture is tileable/seamless and is fully compatible with a variety of different scenarios - standard Unity terrain, Unity standard shader, URP, HDRP, and much more are compatible.All textures are 2048x2048 and have an HDRP Mask included for full HDRP support.Features:25 Textures25 Materials25 Terrain LayersAlbedo, Ambient Occlusion, Height, Normal, Metallic, Roughness, & HDRP Mask2048x2048 resolutionPNG formatSeamlessTileableHDRP & URP readyGame Buffs - Quality Game Buffs for Quality Prices.Follow us for news and updates:Web | Twitter22 Total Textures:1x Ancient Cobblestone1x Arctic Forest Ground1x Bones Debris1x Brick Wall1x Cliff Rock Surface1x Coal Surface1x Cracked Asphalt1x Cracked Concrete1x Cracked Ice1x Crystal Surface1x Dirty Snow1x Forest Ground1x Fur1x Grass1x Lava And Pavement1x Marble Surface1x Muddy Cracked Sand1x Pavement1x Planks Wood1x Rippled Sand1x Rocky Dirt1x Sandy Rock Surface1x Underwater Rock Surface1x Water1x Wood WallTexture dimensions: 2048x2048Included maps: Albedo, Ambient Occlusion, Height, Normal, Metallic, Roughness, HDRP MaskThe textures were generated with AI, and then further processed using a variety of different tools and software like Photoshop, other tools to fix seams, fix lighting issues, and improve the final look of the textures. Once the processing is finished, we create the other maps - normal, ambient occlusion, height, normal, roughness, metallic, hdrp - based on the final albedo texture.