280+ Stylized Desert & Beach Textures - Sand, Cracked Sand, Water & More
Game Buffs
$79.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
01/19(2023) |
79.99 |
01/19(2023) |
55.99 |
02/02(2023) |
79.99 |
03/15(2024) |
39.99 |
03/22(2024) |
79.99 |
11/15(2024) |
79.99 |
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A collection of 280+ stylized sand, cracked sand, soil, sandy rock, and other sandy textures for use in desert and beach stylized/fantasy/rpg style game environments.Buff your game with this collection of 280+ Stylized Desert & Beach Textures by Game Buffs!SAVE $335 by purchasing this collection as part of the 2500+ Stylized Textures Megapack!In this collection, you'll find a large number of textures suitable for desert, beach, and other sandy environments in a stylized/fantasy/rpg style game - sand, cracked sand, soil, sandy rock, sandy gravel, sandy ground, and more!Each texture is tileable/seamless and is fully compatible with a variety of different scenarios - standard Unity terrain, Unity standard shader, URP, HDRP, and much more are compatible.All textures are 2048x2048 and have an HDRP Mask included for full HDRP support.Features:292 Textures292 Materials292 Terrain LayersAlbedo, Ambient Occlusion, Height, Normal, Metallic, Roughness, & HDRP Mask2048x2048 resolutionPNG formatSeamlessTileableHDRP & URP readyLess than $0.30 per texture!Game Buffs - Quality Game Buffs for Quality Prices.Follow us for news and updates:Web | Twitter292 Total Textures:34x Beach Sand5x Desert Gravel2x Desert Rocks8x Desert Sand5x Desert Soil3x Dry Soil1x Leaves And Sand8x Muddy Cracked Sand22x Rippled Sand23x Rocky Sand34x Sand7x Sand And Flowers11x Sandy Grass18x Sandy Gravel6x Sandy Ground63x Sandy Rock Surface2x Sandy Soil8x Underwater Coral Surface5x Underwater Rock Surface6x Underwater Surface9x Water12x Wet SandTexture dimensions: 2048x2048Included maps: Albedo, Ambient Occlusion, Height, Normal, Metallic, Roughness, HDRP MaskThe textures were generated with AI, and then further processed using a variety of different tools and software like Photoshop, other tools to fix seams, fix lighting issues, and improve the final look of the textures. Once the processing is finished, we create the other maps - normal, ambient occlusion, height, normal, roughness, metallic, hdrp - based on the final albedo texture.