Ever wanted to edit the individual mip maps of your textures or create an atlas with padding to avoid edge bleeding? Want to work with new Texutre Arrays but don't want to write a custom editor? This is the tool for you.
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Mip Maps are textures automatically generated to optimise your scenes and to keep them looking sharp. But this auto generation isn't always perfect! Some textures can generate nasty artifacts when viewed from a distance and need blurred to reduce the effect.
This tool works either by creating and editing .dds files or a TextureArray asset. Both can store custom mip map data and offer other unique benefits such as being natively loaded by the GPU to save texture memory.
Features
Import and export individual mip levels.
Change transparency of individual textures or mips within the editor.
Apply debugging colour tints to see when each mip is being drawn.
Apply a choice of 15 different blurring techniques to individual mips.
Automatically recreate mip maps if you make mistakes.
Add new textures to existing arrays.
Example support for sprites
Also included is an atlas creation tool to stitch together textures and automatically add padding to ensure your textures don't bleed. Atlases can then be exported into .dds files.
Please note that this tool is not an all singing all dancing .dds file tool! More info on the forums below.
Forums