Light2D
The Light2D system is a mesh based 2D volumetric light, casting shadows based on all Collider2D types (Box, Circle, Edge and Polygon)
The Light2D systems allows easy implementation of occlusion effects to obscure objects not in lit area, light trigger events to track objects entering, leaving and staying in the lit area, texture light cookies or just the standard Light2D.
Features:
Dynamic Shadows and Light
Light Trigger events
Occlusion Effects
Light Cookies
Customisable performance options
Package contains 3 example demo scene, showing basic functionality, visibility detection using light triggers and occlusion effect implementation.
Demos:
Basic Demo
Stealth Demo
Occlusion Demo