25+ Free Realistic Textures - Nature, City, Home, Construction & More
Game Buffs
$0.0
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Date |
Price |
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日期和时间 |
价钱($) |
01/09(2023) |
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11/15(2024) |
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Jump AssetStore
A collection of 25+ realistic sand, gravel, grass, ground, pavement, rock, snow, and other realistic textures for use in a variety of different environments.Buff your game with this collection of 25+ FREE Realistic Textures by Game Buffs!In this collection, you'll find a number of textures suitable for a variety of different environments - soil, sand, snow, grass, rock, pavement, ground, and more!All free textures included in this pack can be found in the 2500+ Realistic Textures Megapack.Each texture is tileable/seamless and is fully compatible with a variety of different scenarios - standard Unity terrain, Unity standard shader, URP, HDRP, and much more are compatible.All textures are 4096x4096 and have an HDRP Mask included for full HDRP support.Features:25 Textures25 Materials25 Terrain LayersAlbedo, Ambient Occlusion, Height, Normal, Roughness/Metallic, & HDRP Mask4096x4096 resolutionPNG formatSeamlessTileableHDRP & URP readyGame Buffs - Quality Game Buffs for Quality Prices.Follow us for news and updates:Web | Twitter25 Total Textures:1x Asphalt1x Bark1x Beach Rocks1x Beach Sand1x Concrete1x Cracked Soil1x Demolished Tiles1x Dirty Brick Wall1x Dry Ground1x Flaked Paint Wall1x Forest Ground1x Gravel1x Ice1x Medieval Stone Wall1x Mixed Snow1x Polished Marble1x Rocky Grass1x Rocky Ground1x Rocky Sand1x Rough Rock1x Rusty Metal1x Shingle Roof1x Snowy Concrete Pavement1x Snowy Rock1x Wood PlanksTexture dimensions: 4096x4096Included maps: Albedo, Ambient Occlusion, Height, Normal, Roughness/Metallic, HDRP MaskThe textures were generated with AI based off of our own separate set of textures used in the prompts.After generating the textures, we further processed them using a variety of different tools and software like Photoshop, other tools to fix seams, fix lighting issues, and improve the final look of the textures. Once the processing is finished, we create the other maps - normal, ambient occlusion, height, normal, roughness - based on the final albedo texture.