100+ Realistic Stone Textures
Game Buffs
$39.99
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
01/06(2023) |
39.99 |
01/06(2023) |
27.99 |
01/20(2023) |
39.99 |
03/15(2024) |
19.99 |
03/22(2024) |
39.99 |
11/15(2024) |
39.99 |
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A collection of 100+ realistic stone textures for use as walls and floors in medieval, roman, modern environments, and more.Buff your game with this collection of 100+ Realistic Stone Textures by Game Buffs!SAVE $490 by purchasing this collection as part of the 2500+ Realistic Textures Megapack!In this collection, you'll find a large number of stone textures suitable for medieval, roman, and modern environments - stone, cobblestone, old stone walls, and more!Each texture is tileable/seamless and is fully compatible with a variety of different scenarios - standard Unity terrain, Unity standard shader, URP, HDRP, and much more are compatible.All textures are 4096x4096 and have an HDRP Mask included for full HDRP support.Features:193 Textures193 Materials193 Terrain LayersAlbedo, Ambient Occlusion, Height, Normal, Roughness, & HDRP Mask4096x4096 resolutionPNG formatSeamlessTileableHDRP & URP readyLess than $0.40 per texture!Game Buffs - Quality Game Buffs for Quality Prices.Follow us for news and updates:Web | Twitter139 Total Textures:5x Cobblestone Wall2x Damaged Stone Floor11x Large Stone Wall22x Medieval Cobblestone12x Medieval Stone Floor17x Medieval Stone Wall5x Modern Cobblestone10x Modern Stone Floor3x Mossy Stone Floor1x Mossy Stone Wall5x Old Stone Wall4x Roman Cobblestone5x Roman Stone Floor11x Roman Stone Wall6x Small Stone Wall10x Stone Floor10x Stone WallTexture dimensions: 4096x4096Included maps: Albedo, Ambient Occlusion, Height, Normal, Roughness, HDRP MaskThe textures were generated with AI based off of our own separate set of textures used in the prompts.After generating the textures, we further processed them using a variety of different tools and software like Photoshop, other tools to fix seams, fix lighting issues, and improve the final look of the textures. Once the processing is finished, we create the other maps - normal, ambient occlusion, height, normal, roughness - based on the final albedo texture.