- Hold saves the game object and its component settings to the disk based buffer. Fetch restores the contents of the buffer stored by the previous Hold command.
- The information stored includes all the game object and component settings and even references to the scene objects.
- Undo sometimes doesn’t work. Undo also doesn’t work when Unity restarts.
Hold/Fetch always works because the information is stored on the disk. And its way simpler clicking hold/fetch once than clicking undo multiple times.
* Hold/Fetch is currently in beta. The price is 30% off. It would be priced as normal when the beta period ends.
* Note that this package works for GameObjects. It doesn't work for other type of assets. eg. Materials, Meshes