DX11 only
This package contains the Interior environment from our demo Adam.
The Interior Pack gives insight into how we put together this environment. You would not want to use this approach in most game dev scenarios, but it is applicable to the production of cinematics, cutscenes, trailers.
It also comes down to choices you make when you balance your production efforts. In our case, we had chosen to invest most of our art creation efforts in other assets, such as the main characters and lighting. Considering the mood and lighting we were going for in the demo, we could get away with not perfecting the assets of the interior environment.
What made this possible, is that the desired look was created primarily with the help of shading, lighting, and post-processing features, some of which come built-in with Unity, others we created just for the Adam demo. Some of them are included here.
The package includes:
- Environment art assets
- Real-time area lights, Volumetric fog, Tube lights
- Planar reflections
- Post-processing effects
- Custom particle shaders
Please note that we are releasing the Adam Interior Pack under a custom EULA, which does not allow commercial use.
Be aware that the assets we’re releasing from the “Adam” demo were created with the specific project in mind, so we can’t offer any guarantees about how they will perform in your project.
They have been tested to work with 5.4.1. Compatibility with other versions not guaranteed, so please use at your own discretion.